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SET VECTOR3 TO LIGHT POSITION
This command will set the vector3 data using the X, Y and Z coordinates from the specified light position.
SET VECTOR3 TO LIGHT POSITION Vector, Light Number
Vector
Integer
The vector
Light Number
Integer
The light number
This command does not return a value.
sync on
autocam off
color backdrop rgb(0,0,0)
load image "ground.jpg",1
make matrix 1,1000,1000,100,100
prepare matrix texture 1,1,1,1
position matrix 1,-500,0,-500
position camera 0,100,0
make object sphere 1,20
position object 1,0,0,500
set ambient light 20
color ambient light rgb(64,64,128)
hide light 0
make light 1
set spot light 1,45,90
color light 1,512,100,100
position light 1,0,50,400
set light range 1,500
result=make vector3(1)
set vector3 1, 0, 50, 200
position light 1, 1
set vector3 1, 0, 45, 0
rotate light 1,1
set vector3 to light position 1,1
set vector3 to light rotation 1,1
a#=y vector3(1)
result=delete vector3(1)
while inkey$()<>"x"
set cursor 0,0
print "LIGHT COMMANDS (X to Exit)"
set light to object orientation 1,1
set light to object position 1,1
a#=a#+1
if a#>359 then a#=a#-360
rotate light 1,0,a#,0
sync
endwhile
delete light 1
delete object 1
end
LIGHT Commands Menu
Index
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